This privacy policy describes how Projectellus Studio (“we”, “us”) handles information in Grumpy Shots: World Tour (“the game”) for Android. It applies only to this game. Our website has a separate privacy policy.
1. Who we are
The game is developed and published by Projectellus Studio, a small independent game studio based in Lithuania. The data controller is MB "Projectellus" (company code 308183802, registered office Švitrigailos g. 11K-109, Vilnius, Lithuania). Contact: [email protected].
2. Information the game collects
- Your progress (the levels you finished and their stars, the photos in your album with their rage stage, pose and quality) and your settings (language, sound, music, whether you have seen the intro story) are saved on your device only. The photos are pictures of the game’s own scene taken inside the game; the game never uses your device’s camera, microphone or photo gallery. The game has no server of its own and sends none of this anywhere.
- The game does not ask for any personal information: no name, e-mail address, age, contacts or location. It has no account, no chat or messages between players, no links to social networks and no in-app purchases.
- The only data that leaves the device is what the Google advertising service needs to show and count ads, as described in the advertising section below, and Google Play’s own check for a newer version of the game (Google Play In-App Updates; no data of yours is sent for this). The game has no analytics or crash-reporting SDK of its own.
- If you write to us at our support address, we receive your e-mail address, your message and any information you choose to include, and use it only to reply and handle your request.
The Google Play Store also processes information when you download the game. That processing is governed by Google’s Privacy Policy.
3. Advertising (Google AdMob)
The game is free to play and shows ads provided by Google AdMob, a Google advertising service. To show ads, measure their performance and prevent fraud, the Google Mobile Ads SDK included in the game may collect information and share it with Google, such as:
- device identifiers, including the advertising ID and app set ID;
- your IP address, which may be used to estimate your general location;
- information about your interactions with ads and with the game;
- diagnostic information, such as app performance and crash data.
Google describes this data collection in its AdMob data disclosure and explains how it uses information from apps that use its services in How Google uses information from sites or apps that use our services.
When ads appear
Ads never appear at launch and there are no banners and no full-screen ads that start by themselves. The only ad is a rewarded video ad that a player may choose to watch during a level, once per try, when all the limited tease items are used up; it gives two extra water balloons. Rewarded ads play only after their button is pressed, the game is paused while one is shown, and every level can be finished without watching any ad.
Your consent choices
If you are in the European Economic Area, the United Kingdom or Switzerland, the game asks for your consent before personalised ads are shown. If you do not consent, Google may still show non-personalised or limited ads, which use some data for purposes such as frequency capping, aggregated reporting and preventing fraud.
The game uses Google’s User Messaging Platform to ask for consent where it is required. You can change or withdraw your choice at any time in the game under Settings › Privacy and cookie settings (the button is shown where consent applies).
On Android you can also reset or delete your advertising ID in your device settings (for example Settings › Privacy › Ads or Settings › Google › Ads, depending on your device), and manage Google ad personalisation at My Ad Center.
4. Legal bases
- Personalised ads — your consent, asked through Google’s consent message where the law requires it (Article 6(1)(a) GDPR). Non-personalised ads — our legitimate interest in keeping the game free to play (Article 6(1)(f) GDPR).
- E-mail support — our legitimate interest in answering your enquiry (Article 6(1)(f) GDPR).
5. Service providers and third-party services
We do not sell personal data. The game and our servers use the following service providers and third-party services:
- Google AdMob — advertising. Privacy policy
The game uses no other third-party SDKs or services.
6. Children
The game is intended for: players aged 13 and over; it is not specifically directed at children.
We do not knowingly collect personal data from children below the age of digital consent in their country. If you believe a child has provided personal data to us, please contact us and we will delete it.
7. How long we keep data
- Data saved on your device, including the album photos, stays there until you uninstall the game or clear its data in Android’s settings. The game does not use Android Auto Backup, so it is not copied to your Google account.
- E-mails: only for as long as necessary to respond to your enquiry and handle related follow-up, unless a longer period is required by law or necessary for legal claims.
Data collected by Google for advertising is retained according to Google’s own policies.
8. Your rights and data deletion
Depending on where you live, including under the EU GDPR, you have the right to access, correct or delete your personal data, to restrict or object to its processing, and to data portability. To exercise these rights or to ask us to delete data related to the game, e-mail [email protected] and mention “Grumpy Shots: World Tour”. We will reply within one month.
We do not use automated decision-making that has legal or similarly significant effects on you.
You can also lodge a complaint with your local data protection authority. In Lithuania this is the State Data Protection Inspectorate (vdai.lrv.lt).
9. Security
We take reasonable technical and organisational measures to protect information processed in connection with the game. Data sent between the game and third-party services is transmitted over encrypted connections where those services support it.
10. Changes to this policy
We may update this policy, for example when the game gains new features or services. Significant changes will be reflected on this page before they take effect.
11. Contact
Projectellus Studio
E-mail: [email protected]
